[Guide] Vortigaunt

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[Guide] Vortigaunt

Post by Sheeplie on Sat Mar 22, 2014 4:33 pm

This guide will teach you, your role in the world as a vortigaunt. It will also teach you how to progress through certain ranks, and what abilities each new rank unlocks.




General Roleplaying Layout

- Vortigaunts are beings that are usually friendly with humans. If freed, vortigaunts can explore, and find other kin. If enslaved, vortigaunts must work for the combine, and do their bidding. If a free vortigaunt is captured by the combine, it will be enslaved and equipped with bindings. If you leave the city perimeters as an enslaved vortigaunt, your bindings will explode, effectively killing you.

Free vortigaunts usually hang out in the slums. They find other kin, and build small camps. They are known to catch and cook headcrabs over a fire. They may also go befriend the rebels, and assist them.

Enslaved vortigaunts must stay in the city. They usually sweep inside the nexus, but can also be taken out into the plaza for general chores. They usually feed the combine's ego by referring to them as, "master".



Vortigaunt Ranks and Abilities

Normal Vortigaunt
You are simply a wanderer, you have no special training or abilities.


Student

You must be taught by a Teacher +.

- Ability to heal small wounds, such as minor cuts, scratches, and scrapes.
- Ability to speak in Vortugeese, if studied.


Teacher
You are now a bit more skilled, and can train free vortigaunts and students. You must be taught by a Master + to become a teacher.

- Ability to heal cuts, infection, small bullet wounds.
- Ability to speak in Vortugeese if studied.
- Ability to influence the minds of headcrabs, birds, and other small animals.

Master

You can train freed vortigaunts, students, and teacher. You must be taught by an Elder to become a Master.

- Ability to heal large cuts, infection, bullet wounds, disease.
- Ability to speak fluent Vortugeese if studied.
- Ability to influence the minds of headcrabs, birds, and other small animals.
- Ability to influence the minds of humans, including MPF.
- Ability to shoot a charged energy attack at your openents.
- Ability to temporary disable combine technology such as cameras.
- Ability to speak to other vortigaunts telepathically using vortessence.

Elder

You can train any rank of Vortigaunt. You must be trained by another Elder to become an Elder.

- Ability to heal large cuts, infection, bullet wounds, disease.
- Ability to give humans more energy or stamina.
- Ability to speak fluent Vortugeese if studied.
- Ability to influence the minds of headcrabs, birds, and other small animals.
- Ability to influence the minds of humans, including MPF.
- Ability to shoot a charged energy attack at your openents.
- Ability to influence the minds of larger animals, antlions, and combine synths.
- Ability to disable combine technology such as cameras for a longer period of time.
- Ability to speak to other vortigaunts telepathically using vortessence.



The Vortigaunt Language

Written by Elder Voo'Tak


Greetings, kin. You have come to learn the language of our ancestors, the very being of speech that lurks deep within us and the vortessence. This one will teach you.


The Vortigaunt Language


Ah'Glaa - Basic, universal term for all vortigaunts. It can be used for a lot of things. It can be used as a greeting, a sign of joy, or basically anything. It is also useful to finish off your chants with this, as it is said to bring good luck.

Zurr - "Hello!"

Sen - "Yes."

Kell - "No."

Zekt - "Okay"

Ment - "Hurry!"

Tak' Helm - "Follow me."

Muna - "Humans."

Chronic - "Combine."

Ova'pah - "Food."

Leekasa - "Headcrab."

Kroznak - "Zombie."

Hammasune - "Attack!"

Kin - "Other vortigaunt(s)."

Gerr - "Go!"

Famasune - "Freedom."

Fakkasune - "Slavery."

Lestlah - "Soon."

Telask - "Help!"

Osune - "Water"

Tay'kat - "Noise".

Rebassk - "Rebels."
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Sheeplie
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