SUGGESTION: Scoreboard custom class change
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SUGGESTION: Scoreboard custom class change
Alright, as we can see here, there is a Rogue unit:
Now, you may think, "Oh, nothing wrong with that. He's just a rogue unit." Wrong. Now everybody knows that 'JOHN WATSON' is a rogue unit. You know why this is a bad thing? Because if he was simply placed into the 'Citizen' custom class, I would have no idea that there was a rogue unit on the server. This provides immersion and allows me to discover things on my own.
My solution? Place 'em in the Citizen custom class to avoid anybody in the near future of metagaming and finding out that there is indeed, a Rogue unit on the server.
Now, you may think, "Oh, nothing wrong with that. He's just a rogue unit." Wrong. Now everybody knows that 'JOHN WATSON' is a rogue unit. You know why this is a bad thing? Because if he was simply placed into the 'Citizen' custom class, I would have no idea that there was a rogue unit on the server. This provides immersion and allows me to discover things on my own.
My solution? Place 'em in the Citizen custom class to avoid anybody in the near future of metagaming and finding out that there is indeed, a Rogue unit on the server.
Dub!- Member
- Posts : 6
Join date : 2014-04-19
Judge- Application Manager
- Posts : 239
Join date : 2014-04-10
Age : 27
Re: SUGGESTION: Scoreboard custom class change
I want to support, but my problem with it is that all units need to be informed. As they would have this information. Unless they got shit inside of them taken out, or change their name.
blargy blargy- Active Member
- Posts : 69
Join date : 2014-03-23
Re: SUGGESTION: Scoreboard custom class change
blargy blargy wrote:I want to support, but my problem with it is that all units need to be informed. As they would have this information. Unless they got shit inside of them taken out, or change their name.
They would be informed ICly, yes. The scoreboard is in no way shape-or-form IC.
Dub!- Member
- Posts : 6
Join date : 2014-04-19
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