[SUGGESTION] Rebel PK rules should be the same as Rogue's.
+8
Ltsparklez
Sheeplie
cherryapplejack
RawrDinosaur77
Merlin
Golden-Spy
Nugget and Skull
Printer1019
12 posters
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[SUGGESTION] Rebel PK rules should be the same as Rogue's.
IF THIS IS WRONG SECTION MOVE IT PLEASE
I was noticing in game after I got PKed on my Rogue Character (alpha.04-137) that rebels could get killed but they can respawn,return to base keep items etc. If a rogue, dies however it is a instant PK. Rogue units are like rebels and rebels should have the same PK rules as rogue units. Also ALOT of Cp's agree.
I was noticing in game after I got PKed on my Rogue Character (alpha.04-137) that rebels could get killed but they can respawn,return to base keep items etc. If a rogue, dies however it is a instant PK. Rogue units are like rebels and rebels should have the same PK rules as rogue units. Also ALOT of Cp's agree.
Printer1019- Active Member
- Posts : 33
Join date : 2014-04-12
Re: [SUGGESTION] Rebel PK rules should be the same as Rogue's.
Resistance characters should be given a short leash, imo. Anyone who acts against the Union has to do so carefully as the slightest slip-up could fucking everything up. Leniency for characters that repeatedly try to kill units or disrupt civil society reflects poorly on overall RP as people will treat their resistance characters with less care than they should. (For instance, the "rebellions" that break out in the plaza? What idiot does that? Scoreboard domination =/= city domination... unless Vortex treats scoreboard population as the full city population, then I retract that example.)
Nugget and Skull- Contributor
- Posts : 95
Join date : 2014-04-22
Age : 30
Location : The Guide Sweatshop
Golden-Spy- Administration Council
- Posts : 93
Join date : 2014-03-22
Age : 27
Location : Utah
Re: [SUGGESTION] Rebel PK rules should be the same as Rogue's.
I would prefer, ANY RP based death is a PK, but I doubt that will happen.
Golden-Spy- Administration Council
- Posts : 93
Join date : 2014-03-22
Age : 27
Location : Utah
Re: [SUGGESTION] Rebel PK rules should be the same as Rogue's.
I can understand units being allowed to respawn as they're technically faceless, but ones that stand out in rank or go rogue are the ones are the ones that are mostly targeted to begin with. To give a blanket (but incredibly non-specific one), any character with any sort of importance will have a greater chance of a PK based on how important they are.Golden-Spy wrote:I would prefer, ANY RP based death is a PK, but I doubt that will happen.
Nugget and Skull- Contributor
- Posts : 95
Join date : 2014-04-22
Age : 30
Location : The Guide Sweatshop
Re: [SUGGESTION] Rebel PK rules should be the same as Rogue's.
You can be a RCT and get PKED as a rogue unit, No matter what rank. I feel the same should apply for the rebels, all of them.
Printer1019- Active Member
- Posts : 33
Join date : 2014-04-12
Re: [SUGGESTION] Rebel PK rules should be the same as Rogue's.
Well of course, but my point is more geared towards figureheads in general. CA gets killed? PK. Recently transfered civ gets killed in crossfire? In a grey area.Printer1019 wrote:You can be a RCT and get PKED as a rogue unit, No matter what rank. I feel the same should apply for the rebels, all of them.
Nugget and Skull- Contributor
- Posts : 95
Join date : 2014-04-22
Age : 30
Location : The Guide Sweatshop
Golden-Spy- Administration Council
- Posts : 93
Join date : 2014-03-22
Age : 27
Location : Utah
Merlin- Member
- Posts : 22
Join date : 2014-04-14
Age : 25
Location : Miami, FL
Re: [SUGGESTION] Rebel PK rules should be the same as Rogue's.
I say it depends on the situation.
Guest- Guest
Re: [SUGGESTION] Rebel PK rules should be the same as Rogue's.
For both or just for rebels?
Printer1019- Active Member
- Posts : 33
Join date : 2014-04-12
Re: [SUGGESTION] Rebel PK rules should be the same as Rogue's.
No, I do not agree with this. Rebel characters take a great deal of time to develop, and the loss can be quite great to those who take the time to develop these characters. Those in Aurora are quite different to the randoms that cause riots. My people should not be punished for the actions of others.
RawrDinosaur77- Member
- Posts : 17
Join date : 2014-05-08
Re: [SUGGESTION] Rebel PK rules should be the same as Rogue's.
This is just a tad bit off topic, but nonetheless... In most servers, any amputation counts as a PK. I also remember playing on a server where I got executed by the Rebel leader, and it was a PK. The only way you can get a PK in Vortex is if you go rogue, or if you request one. I feel this should change, it needs to.
(If you enable PK for roleplay deaths for MPF, then they would be able to create a new unit with the same rank, but different digits.)
(If you enable PK for roleplay deaths for MPF, then they would be able to create a new unit with the same rank, but different digits.)
cherryapplejack- Member
- Posts : 20
Join date : 2014-03-31
Re: [SUGGESTION] Rebel PK rules should be the same as Rogue's.
(If you enable PK for roleplay deaths for MPF, then they would be able to create a new unit with the same rank, but different digits.)
Fantastic idea. I also agree with the PK system you mention.
Fantastic idea. I also agree with the PK system you mention.
Golden-Spy- Administration Council
- Posts : 93
Join date : 2014-03-22
Age : 27
Location : Utah
Re: [SUGGESTION] Rebel PK rules should be the same as Rogue's.
Yeah... Thats not that bad of a idea....
Printer1019- Active Member
- Posts : 33
Join date : 2014-04-12
Re: [SUGGESTION] Rebel PK rules should be the same as Rogue's.
Hum. I'll consider a possible way to implement this.
Re: [SUGGESTION] Rebel PK rules should be the same as Rogue's.
I say we have the 3 amputations by combine = Player Kill.
You could edit it through the ViewData to see how many times they've been amped.
You could edit it through the ViewData to see how many times they've been amped.
Guest- Guest
Re: [SUGGESTION] Rebel PK rules should be the same as Rogue's.
I like kenerd's idea I feel like that's a more fair system.
Ltsparklez- Active Member
- Posts : 37
Join date : 2014-04-05
Age : 27
Location : New Hampshire
Re: [SUGGESTION] Rebel PK rules should be the same as Rogue's.
Having to kill someone 3 times will not feel realistic. I say they shall be pk'ed if they know too much about something, that you killed them for. They can't really rp the character anymore if everything that defined them, they aren't allowed to remember.
ㅤㅤ- Active Member
- Posts : 67
Join date : 2014-03-29
Re: [SUGGESTION] Rebel PK rules should be the same as Rogue's.
any CP or anti-citizen should get PK so they can't just respawn and go killing again. Citizens and CWU/CMU shouldn't be perma killed since they aren't using their characters to do anything involving RP killing people. If an MPF is killed they should be able to keep their characters but they are reassigned digits.
Goatleash- Member
- Posts : 7
Join date : 2014-05-03
Re: [SUGGESTION] Rebel PK rules should be the same as Rogue's.
Goatleash. I personally dislike the idea of digit changes. Mostly because that means character development among units is gone.
The_Wheatly- Operator
- Posts : 71
Join date : 2014-03-23
Age : 30
Location : Equestria
Re: [SUGGESTION] Rebel PK rules should be the same as Rogue's.
Kill less people. Make all deaths PK.
Duspende- Active Member
- Posts : 72
Join date : 2014-04-22
Age : 29
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