TDM: Rogue units -_-

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TDM: Rogue units -_-

Post by Golden-Spy on Mon May 12, 2014 12:53 pm

TO MANY!!!!! While I was on, and "ALWAYS WATCHING" I noticed a rather large group of Rogue units, I laughed and thought of how they are all doomed. lol.

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Re: TDM: Rogue units -_-

Post by RawrDinosaur77 on Mon May 12, 2014 3:45 pm

I was able to walk through the plaza and get into the nexus with all of the rouges around lmao

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Re: TDM: Rogue units -_-

Post by Ltsparklez on Mon May 12, 2014 4:20 pm

There is wayy to many rogues, it's getting kinda annoying really...
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Re: TDM: Rogue units -_-

Post by ㅤㅤ on Mon May 12, 2014 5:53 pm

I was the rogue who started it all...
And I kinda agree. There are alot of rogue units, so the loyal units have to step up their game and murder us.
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Re: TDM: Rogue units -_-

Post by The_Wheatly on Tue May 13, 2014 2:09 am

As I've heard. Most of them went rouge to assist ferub in killing 258. Because I "killed" Katelynn when it was really them
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Re: TDM: Rogue units -_-

Post by Sheeplie on Tue May 13, 2014 5:15 pm

This isn't a bad thing. Have you noticed it's /only/ the minge units who go rogue? This is good! Their whitelists can be removed, and we can re-open applications. Smile
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Re: TDM: Rogue units -_-

Post by Sir Trolled on Tue May 13, 2014 6:27 pm

Now now.

I've seen a few good rogue roleplayers.
And also, are you calling me a minge? .-.
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Re: TDM: Rogue units -_-

Post by The_Wheatly on Tue May 13, 2014 6:30 pm

Well you did hack god mode...
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Re: TDM: Rogue units -_-

Post by Sir Trolled on Tue May 13, 2014 6:35 pm

The_Wheatly wrote:Well you did hack god mode...

Yeah..no.

It's an issue with Clockwork. Occasionally, your player will glitch, and won't take damage.

YES IT'S A THING.

I DON'T HACK.

BITCH .-.
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Re: TDM: Rogue units -_-

Post by The_Wheatly on Tue May 13, 2014 6:40 pm

Calm yourself. You Also s2k St a long range
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Re: TDM: Rogue units -_-

Post by Sir Trolled on Tue May 13, 2014 6:41 pm

The_Wheatly wrote:Calm yourself. You Also s2k St a long range

Okay. Maybe sometimes in the C17 map. Most of them were accidents though. I just try to shoot really close to the target, but then bullet spread and physics come into play.

I know, I suck.

I really should just go.

I value my dignity.
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Re: TDM: Rogue units -_-

Post by Duspende on Tue May 13, 2014 7:15 pm

It's true. Occasionally your shit bugs out and you don't take damage. It's a very weird glitch/exploit that I haven't really found out how to reproduce with certainty yet.

How about we don't bash on each other in this thread. Everyone makes mistakes.
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Re: TDM: Rogue units -_-

Post by Sir Trolled on Tue May 13, 2014 7:44 pm

Yeah, seriously though. Rebels need to be cut down, considering the ratio of rebel to MPF.
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Re: TDM: Rogue units -_-

Post by Sir Trolled on Tue May 13, 2014 7:47 pm

I don't want this community to hop on the Lemonpunch bandwagon, but we should put gas in the sewers, using that plugin that I gave to Sheeplie.
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Re: TDM: Rogue units -_-

Post by Sir Trolled on Tue May 13, 2014 7:53 pm

Frequent sewer sweeps. Crackdown on rebelly rebels.
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Re: TDM: Rogue units -_-

Post by Mr. Awesome on Tue May 13, 2014 7:59 pm

I think one reason why so many went rogue is cause in the policy apparently you can do it 2 times without having your whitelist removed. So people feel like there isn't really a punishment for doing so, and it'd give you a free gun 'n ammo.

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Re: TDM: Rogue units -_-

Post by Kookie on Tue May 13, 2014 11:28 pm

i want this server to be one of those servers where the rebels blend into the crowd, not go around and sit at their own base, tbh. the rebels need to fear the cumbeans.
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Re: TDM: Rogue units -_-

Post by Golden-Spy on Wed May 14, 2014 2:29 am

Sheep couldn't get the plugin working... Also, I miss rping with you Sir Trolled. You where a fantastic friend. please Re-friend me on steam...

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Re: TDM: Rogue units -_-

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