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MOAR SUGGESTIONS!

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MOAR SUGGESTIONS! Empty MOAR SUGGESTIONS!

Post by Kookie Tue May 20, 2014 9:02 pm

I'm on an idea spree. So, lately, I've seen a lot of units slacking off (Not accusing you). AKA, they say "Alright, I'll let you off with a warning, but don't do it again" just because they're too lazy to bring them into detainment. A proposed fix to this problem: Unit credits. Units would gain credits from doing good things such as detaining citizens, killing an anti-citizen, being noted by High Command for outstanding work, etc. There would also be a regular payment of credits, so even if you're not recognized, you still get payed some. These credits can be spent on things such as patrol skips, more/better food, Non Mechanical Reproduction Simulation, etc. There's a lot of possibilities with this. Feel free to leave suggestions/feedback in the comments.
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Post by ㅤㅤ Tue May 20, 2014 9:13 pm

+Support. This can be implemented fast.
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Post by Guest Tue May 20, 2014 9:19 pm

-support.

We already got a working system that is forcing units to be more effective-PROMOTIONS. OF COURSE PROMOTIONS.

I discussed it with Kenny few days ago, and you CAN get promoted for your routine actions and being active/efficient.
For example: Sly's 775. He got promoted to 01 because Kenny thought he's a good unit and he deserves promotion.

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Post by Kookie Tue May 20, 2014 10:59 pm

Ser, you make some valid points. But keep in mind, this isn't ONLY to get units to do their jobs better. It is also to give them some funRP and IC benefits. Your point IS valid, but there'd be other uses for this other than getting units to stop slacking off.
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Post by Guest Tue May 20, 2014 10:59 pm

Kookie wrote:Ser, you make some valid points. But keep in mind, this isn't ONLY to get units to do their jobs better. It is also to give them some funRP and IC benefits. Your point IS valid, but there'd be other uses for this other than getting units to stop slacking off.

I understand, but it's one or another. We can't have both.

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