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Suggestion for the CWU

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Is this a good idea?

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Post by Duspende Sun May 25, 2014 12:00 am

So, one of the main goals of Project Resolute, is to achieve more players.

I have a suggestion that I've been throwing back and forth between people and I've gotten mixed opinions, so I figured I'd bring it here.


  1. Divide the CWU into 5 sections; Labor, Logistics, Services, Management and Medical. We open up the construction site area for Labor workers that will be building houses and work as general groundskeepers in the sense they fix broken apartment windows and fix appliances. Logistics will work at Shell Beach mainly, where they bring in and out supplies for the rest of the CWU as well as bringing the supplies to their designated location. Services will be the ones making rations, uniforms and general tech as they usually do. Management isn't really a section in itself, but it's for the higher ranked CWU Members that have done their fair share of work, and are now put in charge of their respective field or sub-field. Medical is self-explanatory. It'll consist of surgeons, doctors and psychiatrists.
  2. Set up checkpoints between Districts where Citizen's have to apply and state their purpose in the desired District they're entering. This doesn't have to be anything specific and could just be "passing through" or "to see a friend", but it'll create some RP. Then recruits can be stationed at these Checkpoints to man them, rather than sitting inside the Nexus until they get promoted.
  3. Becoming CWU will strictly be an IC process, but can also be done with forum apps if you feel ambitious. The way it'll be done IC'ly is to apply within your desired field (Labor, Medical, Logistics or Services) and you will be issued a supervisor. A supervisor isn't a high rank and it is temporarily given to any CWU Worker that is currently mentoring and evaluating a Citizen's work-efforts. At the end of the work cycle, the Supervisor will fill out a form where he/she evaluates the Citizen's efforts and then has to decide whether or not total employment is favorable.


This means citizen's will no longer just be a useless, player-filled crowd that roams the streets without purpose. Now the Citizen's will have something to aim for, even if they don't feel like getting on forums to apply. This is exactly what reels in new players. If it is done right, it will make everything much better for everybody and create lots of interesting RP.
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Post by Duspende Sun May 25, 2014 12:11 am

I close the poll to avoid people voting without reading the whole thing.
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Post by Streak Sun May 25, 2014 6:49 am

I like the whole idea, it's great. My only problem is with letting people into the Building site. Having people who are new just go in here for a work cycle, there is a chance they'll just wander into the sewers "I'm a resistance now, wheres guns?" So maybe to fix this, have a unit blocking the different entrances, or only have loylaists and CWU to be allowed in there when time calls it. Maybe aswell trusted citizens who we know can RP properly and wont just run off to wherever? Anyway overall I like the idea, so I give my support.
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Post by Duspende Sun May 25, 2014 11:36 am

BUMP

Stop being lazy fucks and read the post, please!
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Post by RawrDinosaur77 Sun May 25, 2014 11:48 am

I like the idea of giving civilians jobs, but the idea of using the construction site doesn't appeal much to me. I've liked the construction site being used as an area to get away from Combine control, perhaps more hazards are needed though to make it a bit more dangerous. Civilian jobs though, love the idea. Shell beach could be used as a place to transport goods every now and then.

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Post by Kookie Sun May 25, 2014 12:52 pm

I like this. All of it. It could use some improvements, but it's still good.
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