The Multiworld
+5
Nugget and Skull
Duspende
Merlin
Sneaker
Sheeplie
9 posters
Page 1 of 1
The Multiworld
City 17: Industrial Sector
Citizens can relocate here for a life of smog and cold steel, lugging crates and working factories. This district is where cargo is imported from the shell beach port, a business that keeps the Civil Worker's Union supplied. A towering, rusty nexus provides Civil Protection with an ample fortress to enforce industrialized labor.
City 8
Welcome to Tokyo, Japan. After the seven-hour war, that is. The seven hour war had no effect here. Rather, the Union had this city handed over in pristine condition after Earth's surrender. Although it may appear like something out of a dystopian future, make no mistake, the Combine are the only ones in control here. They quickly took advantage of Tokyo's technology, creating a massive city submerged in a digital bliss.
City 45
Welcome to City Fourty-Five, one of the first residential areas established by the Union. The welcoming trainstation may appeal to you, but not much happens in this cramped city. Most residents stand around or wander aimlessly with no form of entertainment rather than looking up at the tall metal cylinder that keeps them under control. City 45's Overwatch Nexus building. This structure was actually based off of an early blueprint of the Citadel! Take a stroll down any of the backstreets, meet new people, or find yourself an apartment and lock yourself in.
Coming Soon
Edit: This is for personal planning only, please do not take this as any official form of announcement as this may not happen.
Citizens can relocate here for a life of smog and cold steel, lugging crates and working factories. This district is where cargo is imported from the shell beach port, a business that keeps the Civil Worker's Union supplied. A towering, rusty nexus provides Civil Protection with an ample fortress to enforce industrialized labor.
City 8
Welcome to Tokyo, Japan. After the seven-hour war, that is. The seven hour war had no effect here. Rather, the Union had this city handed over in pristine condition after Earth's surrender. Although it may appear like something out of a dystopian future, make no mistake, the Combine are the only ones in control here. They quickly took advantage of Tokyo's technology, creating a massive city submerged in a digital bliss.
City 45
Welcome to City Fourty-Five, one of the first residential areas established by the Union. The welcoming trainstation may appeal to you, but not much happens in this cramped city. Most residents stand around or wander aimlessly with no form of entertainment rather than looking up at the tall metal cylinder that keeps them under control. City 45's Overwatch Nexus building. This structure was actually based off of an early blueprint of the Citadel! Take a stroll down any of the backstreets, meet new people, or find yourself an apartment and lock yourself in.
Coming Soon
Edit: This is for personal planning only, please do not take this as any official form of announcement as this may not happen.
Re: The Multiworld
IF this is going to be a interlinked bit of servers, where a player could theoretically relocated his/herself to the different servers with different maps, but them all be under the same name of "Vortex Roleplay", and possibly be able to reclaim his/her stuff with evidence of having these, or having a MPF unit transferred, I'm all freakin' in for it.
Sneaker- Member
- Posts : 3
Join date : 2014-05-08
Re: The Multiworld
If they do be come a reality, then they'll be on a shared MYSqL database.
What does this mean?
Characters, whitelists, items, etc, transferred to every server.
We're setting up the VPS servers now, I'll keep you updated on how it works.
What does this mean?
Characters, whitelists, items, etc, transferred to every server.
We're setting up the VPS servers now, I'll keep you updated on how it works.
Re: The Multiworld
Aw, this just means a divided playerbase in my eyes.
Merlin- Member
- Posts : 22
Join date : 2014-04-14
Age : 25
Location : Miami, FL
Re: The Multiworld
I think we should probably restrict characters from just magically teleporting from City 45 to the canals, or maybe we could just trust the serious roleplayers to refuse from doing this.
Sneaker- Member
- Posts : 3
Join date : 2014-05-08
Re: The Multiworld
This is going to make us grow, and make playing on VG more fun, IF it does happen.
Re: The Multiworld
It is quite a possibility, however, it might require a large playerbase to properly pull off, something that VG has.
We are starting to have the server filled more commonly, and if we can fend off DDOS long enough, we can probably do it, with a lot of donations, of course.
We are starting to have the server filled more commonly, and if we can fend off DDOS long enough, we can probably do it, with a lot of donations, of course.
Sneaker- Member
- Posts : 3
Join date : 2014-05-08
Re: The Multiworld
We're not necessarily splitting the crowd. Some just solely play on Canals/Coasts. Some like City 8 and some like City 45 for it's classic style. Some like i17 because it's an overall good map. Our plan is to see if we can cater to a larger crowd.
Duspende- Active Member
- Posts : 72
Join date : 2014-04-22
Age : 29
Re: The Multiworld
Suggestions:
We need to make sure everyone doesn't just congregate on one map, however..
Each map needs to be balanced, the less spaceful ones may have more industry and jobs, ETC.
OTA should be universal.
This will also add more HC spots, so that more than just operators, ETC, will get these positions.
Don't make it like CombineControl, I got banned my first five minutes there because I tried to correct RP. The message was : "you are an elitist shitface" *PERMA'D* (I doubt this will happen, but I just wanted to express that CombineControl is SHIT)
We need to make sure everyone doesn't just congregate on one map, however..
Each map needs to be balanced, the less spaceful ones may have more industry and jobs, ETC.
OTA should be universal.
This will also add more HC spots, so that more than just operators, ETC, will get these positions.
Don't make it like CombineControl, I got banned my first five minutes there because I tried to correct RP. The message was : "you are an elitist shitface" *PERMA'D* (I doubt this will happen, but I just wanted to express that CombineControl is SHIT)
Sneaker- Member
- Posts : 3
Join date : 2014-05-08
Re: The Multiworld
After seeing a few communities do this, I want to make a comment:
Do. Not. Do. This. Yet. Ok, do what ever you want, but do not split it this much (though I do know this isn't official so there's that). This can, and will, split the playerbase regardless of your intentions and you will find that people with important whitelists (MPF for that matter) will struggle to keep activity up on all servers as not only would it be stressful for them to do so, it would be a hassle just to keep a plot thread going on their own. That being said, it will also lower the overall average regulars that pop up. Sure, there will be plenty of randoms but the regulars will be forced to pick or the other and this can be frustrating to do so. I was part of a community that was immense compared to Vortex and even they struggled keeping multiple RP servers up. What I do recommend is canals for the people that can ICly escape 17/whatever city we're sticking with. It adds urgency and variety to the experience and if you can get a team of MPF/OTAs that stick to canals only, you might find it to be an amazing experience.
I don't want to discourage you guys too much as no doubt Vortex's overall population can handle at least two servers, so consider something that would overall best complement a city server. Outlands or canals would work remarkably well as once you escape a city, a refugee is free but not safe. This adds a point in the character's development in which they either just break down and give up or soldier onward. It allows for more use of headcrabs, zombies, and other alien whitelists, while also opening up potential to an Outlands/Canals MPF or OTA division. These guys, unless told otherwise, take no prisoner and give no quarter. To the MPF in the city, you are a potential law breaker, but to the Outlands forces, you are a dissident seeking to topple the Union in any way possible and they can't have that, now can they?
tl;dr
Avoid bunches of servers. If you get one more, make sure it has a contrasting experience from city RP.
Do. Not. Do. This. Yet. Ok, do what ever you want, but do not split it this much (though I do know this isn't official so there's that). This can, and will, split the playerbase regardless of your intentions and you will find that people with important whitelists (MPF for that matter) will struggle to keep activity up on all servers as not only would it be stressful for them to do so, it would be a hassle just to keep a plot thread going on their own. That being said, it will also lower the overall average regulars that pop up. Sure, there will be plenty of randoms but the regulars will be forced to pick or the other and this can be frustrating to do so. I was part of a community that was immense compared to Vortex and even they struggled keeping multiple RP servers up. What I do recommend is canals for the people that can ICly escape 17/whatever city we're sticking with. It adds urgency and variety to the experience and if you can get a team of MPF/OTAs that stick to canals only, you might find it to be an amazing experience.
I don't want to discourage you guys too much as no doubt Vortex's overall population can handle at least two servers, so consider something that would overall best complement a city server. Outlands or canals would work remarkably well as once you escape a city, a refugee is free but not safe. This adds a point in the character's development in which they either just break down and give up or soldier onward. It allows for more use of headcrabs, zombies, and other alien whitelists, while also opening up potential to an Outlands/Canals MPF or OTA division. These guys, unless told otherwise, take no prisoner and give no quarter. To the MPF in the city, you are a potential law breaker, but to the Outlands forces, you are a dissident seeking to topple the Union in any way possible and they can't have that, now can they?
tl;dr
Avoid bunches of servers. If you get one more, make sure it has a contrasting experience from city RP.
Nugget and Skull- Contributor
- Posts : 95
Join date : 2014-04-22
Age : 30
Location : The Guide Sweatshop
Re: The Multiworld
Nugget the Guidefather wrote:After seeing a few communities do this, I want to make a comment:
Do. Not. Do. This. Yet. Ok, do what ever you want, but do not split it this much (though I do know this isn't official so there's that). This can, and will, split the playerbase regardless of your intentions and you will find that people with important whitelists (MPF for that matter) will struggle to keep activity up on all servers as not only would it be stressful for them to do so, it would be a hassle just to keep a plot thread going on their own. That being said, it will also lower the overall average regulars that pop up. Sure, there will be plenty of randoms but the regulars will be forced to pick or the other and this can be frustrating to do so. I was part of a community that was immense compared to Vortex and even they struggled keeping multiple RP servers up. What I do recommend is canals for the people that can ICly escape 17/whatever city we're sticking with. It adds urgency and variety to the experience and if you can get a team of MPF/OTAs that stick to canals only, you might find it to be an amazing experience.
I don't want to discourage you guys too much as no doubt Vortex's overall population can handle at least two servers, so consider something that would overall best complement a city server. Outlands or canals would work remarkably well as once you escape a city, a refugee is free but not safe. This adds a point in the character's development in which they either just break down and give up or soldier onward. It allows for more use of headcrabs, zombies, and other alien whitelists, while also opening up potential to an Outlands/Canals MPF or OTA division. These guys, unless told otherwise, take no prisoner and give no quarter. To the MPF in the city, you are a potential law breaker, but to the Outlands forces, you are a dissident seeking to topple the Union in any way possible and they can't have that, now can they?
tl;dr
Avoid bunches of servers. If you get one more, make sure it has a contrasting experience from city RP.
Yeah I kinda agree with you. Vortex having its main server of a 45 person limit, and we usually get about 30-45 people on a sunday, maybe a holiday aswell. Id say that we maybe expand the player limit of the main server first and wait until its it usually full o most days before spending money on a second server, which may take half of the playerbase from the city server and move it to the outland or whatever map it is. Id say to get another server we'd need commonly 30-40 people in the main server if we put the max player limit up to like 60/70.
Streak- Member
- Posts : 1
Join date : 2014-05-22
Age : 26
Location : Ireland
Re: The Multiworld
The only problem with that is that clockwork starts to get extreme lag after 45 players.
Guest- Guest
Re: The Multiworld
I think it's a neat idea but I feel like multiple servers would kill our playerbase. The population would be spread across too many servers and would become overwhelming to manage. Not to mention that some servers will have less population than others. I think that if we got maybe 1 outlands server that would be the best course of action.
Ltsparklez- Active Member
- Posts : 37
Join date : 2014-04-05
Age : 27
Location : New Hampshire
Re: The Multiworld
The only time we should think about multiple servers, is when the main one keeps getting full and we get complaints of never being able to get on because it is always full. That is the only exception I think would work.
Mr. Awesome- Active Member
- Posts : 25
Join date : 2014-05-07
Age : 28
Re: The Multiworld
This is a good idea. Although, agreeing with many others here, we should get a bit stronger playerbase first. I know it sounds small, but ~10 people would do. This'll make our playerbase more concrete.
But overall,
Support. This will make us the HL2RP master race.
But overall,
Support. This will make us the HL2RP master race.
Kookie- Active Member
- Posts : 100
Join date : 2014-03-22
Location : in ur mom
Re: The Multiworld
If I saw the server peaking at 32 every other day for most of the day, I'd be all for this. Maybe we could also reduce the full player-count for each server to 32 so you guys wouldn't have to spend so much.
Mr. Awesome- Active Member
- Posts : 25
Join date : 2014-05-07
Age : 28
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