<:: Beating Quotas ::>

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<:: Beating Quotas ::>

Post by VenomousOutcast on Mon May 26, 2014 6:19 pm

Title pretty much speaks for itself, give me feedback please.
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Re: <:: Beating Quotas ::>

Post by Sneaker on Mon May 26, 2014 7:15 pm

+SUPPORT
Egh, I think it was mean't to be figurative. It could still be a idea, of sorts.
Edit:
-SUPPORT


Last edited by Sneaker on Wed May 28, 2014 3:04 pm; edited 1 time in total

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Re: <:: Beating Quotas ::>

Post by Merlin on Mon May 26, 2014 9:59 pm

It was figurative. Besides, nobody can trust what Barney says. He's all sass.  - Support

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Re: <:: Beating Quotas ::>

Post by Nugget and Skull on Mon May 26, 2014 10:29 pm

I don't like it.
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Re: <:: Beating Quotas ::>

Post by Bourneco on Mon May 26, 2014 10:37 pm

It might be a good idea if there were no penalties, but for each quota you surpass (Make it a lot.) you gain rewards. Like..


100 Beatings - 2 MRE's & 5 cycles off-duty time.

200 Beatings - 10 cycles off-duty time, specialized equipment authorization.

300 Beatings - Non-Mechanical Reproductive Simulation and Equipment Modification authorization.
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Re: <:: Beating Quotas ::>

Post by Nugget and Skull on Mon May 26, 2014 10:48 pm

Bourneco wrote:It might be a good idea if there were no penalties, but for each quota you surpass (Make it a lot.) you gain rewards. Like..


100 Beatings - 2 MRE's & 5 cycles off-duty time.

200 Beatings - 10 cycles off-duty time, specialized equipment authorization.

300 Beatings - Non-Mechanical Reproductive Simulation and Equipment Modification authorization.
No. Bad. Horrible idea. MPF would just pull people in and beat them. Seriously. What is the benefit to the citizen players? It only serves to promote beating citizens and rewards you for it. You beat them for breaking laws. I mean seriously. Discourage random beatings because serious roleplayers are looking for a fun time, not to be a prop in someone else's stage play of 'i want sum fuk'. Maybe in the future when/if the city hits a higher alert status, but as it sits right now beating quotas serve to be little more than an excuse for badass mcmotherfuckers to be the token villain officers.
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Re: <:: Beating Quotas ::>

Post by Bourneco on Mon May 26, 2014 10:55 pm

Well, then look at other units BECAUSE of it. We've got Tier Two 05's walking around acting like KING. If you don't want bad-ass units, how about you lengthen the time from tiers? A cooldown, as it were.
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Re: <:: Beating Quotas ::>

Post by Ltsparklez on Tue May 27, 2014 12:20 am

There wouldn't be any real way to track who is maintaining their quota, units would probably cheat the system and say they met it.


-support
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Re: <:: Beating Quotas ::>

Post by Sly775 on Tue May 27, 2014 9:00 am

Bourneco wrote:Well, then look at other units BECAUSE of it. We've got Tier Two 05's walking around acting like KING. If you don't want bad-ass units, how about you lengthen the time from tiers? A cooldown, as it were.

Well if that wasn't targeted, I don't know what is. My character has never been a nice guy, you just have had the privilege of meeting him... ANYWAYS! I don't support thus idea for many of the same reasons. It would encourage MPF to pull random people for beating or beat them for minor things like coughing.
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