Any ideas for plugins?
+5
The_Wheatly
blargy blargy
Sheeplie
the $oul keeper
Mint berry crunch!!
9 posters
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Any ideas for plugins?
We need more plugin ideas, we are going to let the community come up with plugins make sure they are appropriate and not already in use by the server. We will let you know if we accept the idea or not.
Mint berry crunch!!- Developer
- Posts : 3
Join date : 2014-03-24
Re: Any ideas for plugins?
Combine Reskin: http://steamcommunity.com/sharedfiles/filedetails/?id=185893336
Rebel Reskin: http://steamcommunity.com/sharedfiles/filedetails/?id=186293694
Metropolice Reskin: http://steamcommunity.com/sharedfiles/filedetails/?id=186297296
these 3 skin models are what they say they are, it may help the server but ill see what else i can find. like they say they are there skins for the rebel, the combine and the metropolice.
Rebel Reskin: http://steamcommunity.com/sharedfiles/filedetails/?id=186293694
Metropolice Reskin: http://steamcommunity.com/sharedfiles/filedetails/?id=186297296
these 3 skin models are what they say they are, it may help the server but ill see what else i can find. like they say they are there skins for the rebel, the combine and the metropolice.
Last edited by the $oul keeper on Tue Mar 25, 2014 1:11 am; edited 1 time in total (Reason for editing : mis-typed words and adding a bit more stuff to it.)
the $oul keeper- Member
- Posts : 14
Join date : 2014-03-24
Location : The Void.
Re: Any ideas for plugins?
These are not plugins but possibly acceptable, but we need plugin ideas not already made.
Mint berry crunch!!- Developer
- Posts : 3
Join date : 2014-03-24
Re: Any ideas for plugins?
Since the above posts are annoying to click on because those users are banned. This is a thread where you can suggest models, features, plugins, and items for me (the developer) to attempt to add to the server, with the approval of the rest of the staff team.
I'll be happy to hear your suggestions and take them all into account!
Keep in mind not to suggest something crazy, such as; "Flying Monkey Faction, Nuclear Stunstick, ETC.", or we will not even consider your suggestions.
Thanks!
I'll be happy to hear your suggestions and take them all into account!
Keep in mind not to suggest something crazy, such as; "Flying Monkey Faction, Nuclear Stunstick, ETC.", or we will not even consider your suggestions.
Thanks!
Last edited by Kemerd on Sun Apr 13, 2014 10:21 pm; edited 2 times in total
Guest- Guest
Re: Any ideas for plugins?
He can suggest models, Mint. I'm not sure what you even meant in that response to him.
Re: Any ideas for plugins?
Sheeplie wrote:He can suggest models, Mint. I'm not sure what you even meant in that response to him.
I guess that he mistakenly thought that we can only suggest plug-ins. I can't blame.
the $oul keeper- Member
- Posts : 14
Join date : 2014-03-24
Location : The Void.
Re: Any ideas for plugins?
I'm thinking something friendly for. The MPF. Like a datapad that shows and can be updated by units for BOL'S. We can also use this for keeping global record and announcements. This is pretty rough, but just an idea.
Ps. Other things we should have. Maybe another type of lore-friendly solid projectile weapon for MPF and rebels. Or more choices. Also having more interesting skins for units, optional ones or divisional ones, so tier two's stand out more.
(Maybe work something out where distinguished units can have a larger selection for different suits.)
I really just want a fashion party with mpfs.
Ps. Other things we should have. Maybe another type of lore-friendly solid projectile weapon for MPF and rebels. Or more choices. Also having more interesting skins for units, optional ones or divisional ones, so tier two's stand out more.
(Maybe work something out where distinguished units can have a larger selection for different suits.)
I really just want a fashion party with mpfs.
blargy blargy- Active Member
- Posts : 69
Join date : 2014-03-23
Re: Any ideas for plugins?
http://steamcommunity.com/sharedfiles/filedetails/?id=142230583
This link takes you to the combine-mec,which is a really cool vehicle in my opinion. I was thinking that maybe we can add another Faction for it or maybe Have it used in an event or something. It's best if its kept away from any nearby player since it is possible that it can cause damage to them. I would also recommend that someone should test run it to make sure its okay to us it in the server, mainly because the weapons for it are kinda OP (Over Powered) and the fact that the mech can fly (kinda).
This link takes you to the combine-mec,which is a really cool vehicle in my opinion. I was thinking that maybe we can add another Faction for it or maybe Have it used in an event or something. It's best if its kept away from any nearby player since it is possible that it can cause damage to them. I would also recommend that someone should test run it to make sure its okay to us it in the server, mainly because the weapons for it are kinda OP (Over Powered) and the fact that the mech can fly (kinda).
the $oul keeper- Member
- Posts : 14
Join date : 2014-03-24
Location : The Void.
Re: Any ideas for plugins?
Two things: 1. the $oul keeper, the combine-mech plugin is rather lore breaking and quite stupid, in my opinion. Two, maybe a possible Data-Pad Hub where you type /datapad and it opens a hud that links to the MPF guides and has the radio codes and maybe more used Radio codes like 10-8 or 10-50, etc. Also shows all units on-duty/online. Again just a suggestion. As well as show Citizens that are active and will have a few buttons like, BOL and will send a update to everyones datapad and it will say "BOL for this citizen" or something like that. As well as a known AC section that aren't pardoned. Maybe something else or a more specific unit section like online and offline or commanding units and non-commanding. Or something like that.
The_Wheatly- Operator
- Posts : 71
Join date : 2014-03-23
Age : 30
Location : Equestria
Re: Any ideas for plugins?
And a notes section for making reminders to yourself. Like the Units own personal tablet now XD
Re: Any ideas for plugins?
Also, I suggest see-able equipped storage, so if a backpack is in your inventory it will increase carry weight and a backpack model will appear on the player model.
The_Wheatly- Operator
- Posts : 71
Join date : 2014-03-23
Age : 30
Location : Equestria
Re: Any ideas for plugins?
Perhaps a sneakin plugin that adds a sneaking attribute or perhaps clothing that quiets your footsteps. And a beta weapons plugin. Damn, I should make these myself.
Sir Trolled- Member
- Posts : 11
Join date : 2014-03-22
Age : 28
Location : your closet
Re: Any ideas for plugins?
I suggest a switch off for certain 'non-required' plug-ins such as the new modeled weapons. I personally like the vanilla gun models.
The_Wheatly- Operator
- Posts : 71
Join date : 2014-03-23
Age : 30
Location : Equestria
Re: Any ideas for plugins?
Actually, I will and a sneak plugin that reduces your footsteps on crouch.
We do have beta weapons I think, and @ The_Wheatly, We do have the vanilla gun models, maybe you have some weird addon that replaces them.
We do have beta weapons I think, and @ The_Wheatly, We do have the vanilla gun models, maybe you have some weird addon that replaces them.
Guest- Guest
Re: Any ideas for plugins?
I've deleted every thing that may have changed it and I've seen no change.
The_Wheatly- Operator
- Posts : 71
Join date : 2014-03-23
Age : 30
Location : Equestria
Re: Any ideas for plugins?
Glad the /mynotes was implemented. It really helps a lot with reminders!
Now for another, possibly an actual datapad? As in you can scroll to it as an option on MPF-such as how we automatically get stunsticks upon being in the whitelist. Though I am aware that would cause an annoyingly amount of effort considering it would need its own animation and possibly a model but it would be a neat thing to see for when a Unit /me's looking at it. It would also solve the problem of someone trying to talk to a Unit while they're in /viewdata, the prop indicating not to interrupt them due to what they are doing as numerous times I've /me'd it but since it appears i'm just standing there with all weapons holstered people would walk up assuming I'm not doing anything. Even if I could just save it while its unfinished and come back to it, it is an increasingly annoying and repeated action having to leave it unfinished due to IC things.
Now for another, possibly an actual datapad? As in you can scroll to it as an option on MPF-such as how we automatically get stunsticks upon being in the whitelist. Though I am aware that would cause an annoyingly amount of effort considering it would need its own animation and possibly a model but it would be a neat thing to see for when a Unit /me's looking at it. It would also solve the problem of someone trying to talk to a Unit while they're in /viewdata, the prop indicating not to interrupt them due to what they are doing as numerous times I've /me'd it but since it appears i'm just standing there with all weapons holstered people would walk up assuming I'm not doing anything. Even if I could just save it while its unfinished and come back to it, it is an increasingly annoying and repeated action having to leave it unfinished due to IC things.
Re: Any ideas for plugins?
He suggested a model with a test deal of coding behind it. And technically it's is more programming then modeling.Alphabet-Soup wrote:This is coding; Not modelling. -___________-
The_Wheatly- Operator
- Posts : 71
Join date : 2014-03-23
Age : 30
Location : Equestria
Re: Any ideas for plugins?
She* and you can suggest models and such in this thread Alpha, its not strictly code- as Wheatly is correct. It would require programming behind it. The modeling would actually be relatively easy since it would be mostly symmetrical, and the texture could just be photoshopped pieces of combine terminals.
Re: Any ideas for plugins?
That would be fantastic.
Golden-Spy- Administration Council
- Posts : 93
Join date : 2014-03-22
Age : 27
Location : Utah
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