Dorklord's Big List O' Suggestions
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Dorklord's Big List O' Suggestions
(I'm not posting the actual images in the thread because they end up being huge)
I apologize for any suggestions to things already implemented into the game, I'm going off of what I've seen so far in the few days I've played the server.
1. Actively manned CWU sites.
I've noticed two areas are abandon of CWU presence.
The CWU Hospital and the CWU Headquarters.
I think it would be great if they were manned more often and looked a little more like this.
http://steamcommunity.com/sharedfiles/filedetails/?id=261365972
http://steamcommunity.com/sharedfiles/filedetails/?id=261366005
2. Citizens manning factories.
Quite a few small factories and empty warehouses are scattered around the map, having these manned by citizens being watched by MPF, and maybe even being managed by CWU would be a great RP experience and even an opportunity for citizens to earn extra tokens and maybe increases in rations?
An example (Waste Processing Plant): http://steamcommunity.com/sharedfiles/filedetails/?id=261366049
3. VIP owned stores
There are a few empty stores around the map that can be used by CWU members. These include, a laundromat, a souvenir store, a restaurant, and multiple misc stores and vending areas. These can be sold via the donations page to CWU members so they can own their own stores and maybe even hire Citizens.
Examples: http://steamcommunity.com/sharedfiles/filedetails/?id=261366092
http://steamcommunity.com/sharedfiles/filedetails/?id=261366126
4. More patrol units, less specialized units
I've seen plenty of specialized MPF units roaming the streets by themselves, paroling. While I'm fine with them being out and about, I've seen only a few units actually made for patrolling the streets. Making the patrol units a little more common and easier to get into would be awesome.
5. Patrol units
Having a few units wander around the plaza is fine, but when units actually patrol the more "shady" areas, it would be more likely they would travel in a pack of two-six to prevent getting ambushed or mugged.
I apologize for any suggestions to things already implemented into the game, I'm going off of what I've seen so far in the few days I've played the server.
1. Actively manned CWU sites.
I've noticed two areas are abandon of CWU presence.
The CWU Hospital and the CWU Headquarters.
I think it would be great if they were manned more often and looked a little more like this.
http://steamcommunity.com/sharedfiles/filedetails/?id=261365972
http://steamcommunity.com/sharedfiles/filedetails/?id=261366005
2. Citizens manning factories.
Quite a few small factories and empty warehouses are scattered around the map, having these manned by citizens being watched by MPF, and maybe even being managed by CWU would be a great RP experience and even an opportunity for citizens to earn extra tokens and maybe increases in rations?
An example (Waste Processing Plant): http://steamcommunity.com/sharedfiles/filedetails/?id=261366049
3. VIP owned stores
There are a few empty stores around the map that can be used by CWU members. These include, a laundromat, a souvenir store, a restaurant, and multiple misc stores and vending areas. These can be sold via the donations page to CWU members so they can own their own stores and maybe even hire Citizens.
Examples: http://steamcommunity.com/sharedfiles/filedetails/?id=261366092
http://steamcommunity.com/sharedfiles/filedetails/?id=261366126
4. More patrol units, less specialized units
I've seen plenty of specialized MPF units roaming the streets by themselves, paroling. While I'm fine with them being out and about, I've seen only a few units actually made for patrolling the streets. Making the patrol units a little more common and easier to get into would be awesome.
5. Patrol units
Having a few units wander around the plaza is fine, but when units actually patrol the more "shady" areas, it would be more likely they would travel in a pack of two-six to prevent getting ambushed or mugged.
Dorklord- Active Member
- Posts : 27
Join date : 2014-05-15
Age : 25
Location : United States of America
Re: Dorklord's Big List O' Suggestions
Feedback on this would be awesome.
Dorklord- Active Member
- Posts : 27
Join date : 2014-05-15
Age : 25
Location : United States of America
Re: Dorklord's Big List O' Suggestions
Ok.
Nice ideas though, seriously. I've read then several times but never bothered to reply, my apologies.
Good ideas!
Nice ideas though, seriously. I've read then several times but never bothered to reply, my apologies.
Good ideas!
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